Project: Future Finnish Police
Overview
Character and prop design for a fictional FPS, done as part of my game-oriented specialization studies at school. I designed and modeled one character and two weapons. My main goals were to learn UV mapping and to get more low-polygon modeling practice.
What I did
- Character design
- Prop design
- Low-polygon modeling
- UV mapping and texturing
Sketches, work in progress
Final results
Description of the police suit
(PDF)
Comments
I'd had a sketch of a scifi manga-style Finnish cop in my sketchbook for a while, and I developed the idea further with this project. The game that the character and weapons would be used in would be a tactical FPS set in a future Finland.
I got more modeling practice and learned how UV maps work and how textures are done. Doing the designs for the armor suit and the weapons was also fun, and I think the features might be interesting in a game.
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